Most experienced Linux users must remember the struggle of getting the graphics card updated or even detected through the Vulkan graphics API on Linux machines. Since that early stage of Vulkan 1.1, they have updated a lot! This year, the latest version, Vulkan 1.4, was released on December 3, 2024! Many users have been waiting for this version, especially for low-end GPU and API-based graphics card users.
Despite knowing that Vulkan is actually not an app but rather an API, users still love it for its excellent kernel support, UI, and regular updates. On the 1.4 version of Vulkan, Khronos Group, the software company behind Vulkan, has ensured that the video and graphics API keys will be more stable, secure, and hassle-free. Users can test and run it on various Linux distributions like SUSE Linux, Fedora, Red Hat, and others. The 1.4 updates on Vulkan also support more effortless setups with Windows-based machines.
Though the Vulkan API is still in the development phase, its performance and updates are the key points that make it so popular among the Linux community.
There is news on the official Vulkan page and other sites about the new release of Vulkan graphics API update 1.4. With this update not only is Vulkan sharing the resources with heavy-end PC and machines, but low-end Linux game lovers can also use it on Nintendo and other portable Linux devices.
Nonetheless, news of the Vulkan graphics API release has already created a buzz in the Linux community. These releases might also help Linux users to fix the real-time video watching, rendering, and 3D model-based small works on Linux distributions. Through APIs and other resource-sharing methods, Vulkan has lately taken initiatives to use Apple and Microsoft’s DirectX and direct3D resources.
This latest release of Vulkan 1.4 API is more adaptive and smooth to use with modern CPU architectures for different Linux distributions. Vulkan 1.4 supports all the major video rendering drivers with API, such as AMD, NVIDIA, and Intel. However, users must remember that Vulkan is still an API, not a driver or software like Nvidia or AMD.
Khronos Group, the developer of Vulkan 1.4 has also made a major update to its 3D graphics and API. Most of the Key features that were earlier optional are now mandatory. The push descriptors and dynamic rendering are now standard. With the updated Vulkan 1.4, users can now stream large data faster and more efficiently than ever.
The Vulkan SDK now supports HLSL, GLSL, and Slang shaders, which help the developers to use the preferred language. On the official release of Vulkan 1.4, it is also said that the Vulkanised event 2025 and SIGGRAPH are also publishing the latest release of Vulkan 1.4 API.
With cross-platform support, covering most major CPU designs, new extensions, and 8K rendering through the API, Vulkan’s new 1.4 release has already been the talk of the tech town! Users hope they will keep rolling the new updates with regular security and patches.